﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Character/BossCharacter.h"
#include "GameFramework/Actor.h"
#include "CreateBossPoint.generated.h"

UCLASS()
class COMBAT_GAME_CPP_API ACreateBossPoint : public AActor
{
	GENERATED_BODY()

public:
	// Sets default values for this actor's properties
	ACreateBossPoint();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	void CreateBoss();

	UPROPERTY(EditAnywhere)
	TSubclassOf<ABossCharacter> BossCharacterClass;
};
